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Managed to serialize all my screens components/data to a JSON and then deserialize it all #goodfeeling


Note to self: remember to use the test database when testing this site ;D

WebGL: OpenGL in your browser without plugins

WebGL is basically an initiative to bring 3D graphics into web browsers natively, without having to download any plugins. This is achieved by adding a few things to HTML5, namely, defining a JavaScript binding to OpenGL ES 2.0 and letting you draw things into a 3D context of the canvas element.


After reading this blog posting over the weekend I knew I had to have a go myself.

Below is a recording of my first demo, I used an external camera because Quicktime X screen recording just didn't cut it. This demo is running at a constant 100fps and I'm sure it could go higher if the ticks were increased.



This technology has the potential to change online gaming as we know and will certainly be a game changer for rich interactive experiences.




Flash, HTML5, browsers and why it all Rocks! Oh yeah: Google « FlashWorks via the old blog says ... [...] Check this blogpost first, read the text and run the video. It shows 3D running in a browser without plugins. [...]

Martin Lindelöf via this site says ... Yeah, webgames, not so much gui's but If there might be good webcam support and mic etc. why not?! way faster than flash is.







Coming Soon