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Best Flash 3D I've Seen to Date: Alternativa3D

Paul Tondeur has posted an article about the new Milestone 1 of the Alternativa3D Flash engine.

The new showcase demo for Milestone 1 looks insanely great! I like the use of Stage quality/poly-count toggling. The sound mixing is nice, especially with headphones. And also, take the time to press the "T" key to view the polygon outlines, they look to be very dynamic; not much seems to be going on "off screen".

Check it out for yourself:

alternativa3d_bunker.jpg




Nate via the old blog says ... Interesting demo. It actually does perform pretty well, about as good as I've seen most papervision3d stuff perform. I noticed thought that when you leave the camera still for a second that the polycount doubles and so does the quality of the rendering on the screen. I'm assuming that is performance related but it could get annoying while playing a game.

Also, just to clarify, the polygon lines on the screen are not the polygons on the actual model themselves but rather polygons within flash that are trying to match up to surfaces on the models as the camera perceives them, is that correct?

I was most impressed with how it addresses transparency as that must require multiple levels of polygons overlapping each other.

I would very much like to see a demo of this at one of the San Flashcisco user meetings! ;)

Chris via the old blog says ... Very cool. I'm very impressed with the techniques used to increase performance. I have to agree in a game environment the quality toggle once stopped moving could get annoying but i can see why it is done.

Good find my friend. :)

jb via the old blog says ... i like

AlexKarp via the old blog says ... >San Flashcisco user meetings

What's that? Can you gimme more info?

senocular via the old blog says ... If you haven't already noticed, they've updated for FP10
http://blog.alternativaplatform.com/en/

Johnny Tsunami via the old blog says ... Zoomed all the way out and roaming in fly mode was one of the most exciting experiences I've had in video gaming in awhile. Make this happen.

Dan Palmer via the old blog says ... This is not a bad demo of what is possible in flash. But on a 2.8GHz Core 2 Duo and a high end DX10 graphics card, this was using ALL of the power in one of my cores, and 250MB RAM.

I could run a proper game of Quake 3 which has better graphics and be shooting people when still using less cpu power and probably only 50MB more RAM.

This needs SERIOUS optimisation work for this to be a viable way of delivering games. Also, consider the difficulty of delivering an entire game's worth of textures and sound to a computer over a standard Internet connection. It would be difficult without Procedural Content Generation and that would use loads of cpu power to handle.

Great concept. Going nowhere.

worg via the old blog says ... It's absolutely absurd that this is running in a browser.

Dan Palmer apparently has no idea at all how Quake3 runs so fast without pegging his hardware. DX10? Ha. Flash ain't got no DX10. This is running in software, buddy boy, and interpreted software at that.

Difficult over a standard internet connection? You mean dialup? Kkrieger does an amazing shooter in 64k. All procedurally generated. With a creative programmer you could make a very nice game using only the textures from the above game.

This is mindblowing. Awe-inspiring.

Best Flash 3D Ive Seen to Date: Alternativa3D | Innocent Chicken via the old blog says ... [...] Link    Read More [...]

namagem via the old blog says ... @Worg: Kkrieger is 94k; not a big difference, but still. Also, it's the product of years of procedural animation and design training.

Flash can make some amazing graphics just using it's built in engine; adapting those to a 3d engine can make it look really good.

I agree with you against Dan Palmer, though; he has no idea what he is talking about.

Fredrik via the old blog says ... I wonder if you could do this with Silverlight.

snowboardfoo via the old blog says ... hey has anyone seen any benchmark testing between papervision and alternativa? I'd love to see this same environment in both and play with each.. with framerate and polygon counts and whatnot...


good stuff

Hydrocodone. via the old blog says ... Norco hydrocodone....

Hydrocodone. Hydrocodone guaifenesin....

seanFalloy via the old blog says ... Nice work with that. Ive been waiting to see how flash 10 actually holds up in real life.

Tokay via the old blog says ... I would just like to say that this game is amazing while under the influence of marijuana.

JackTheBear via the old blog says ... I'm not sure some of the criticisms take into account what this was made for.

Breadth...all the way from dramatically enhancing an IT site to Gaming in full screen mode.

But more significant, Apple is resisting Flash on the iPhone even though Adobe has got it to work.

Adobe and NVIDIA are now close partners.

NVIDIA will make a huge impact on the months to come, especially in research which is my forte.

I'm trying to save to build a Tesla machine with the right balance of power.

INTEL & Apple are starting to get a little too comfy for me.

Microsoft is actually loosening up a bit and the coming Google Android will run Windows Mobile PC apparently with a NVIDIA TEGRA chip inside it.

Apple, although I like them, is becoming too protectionist. But I'm one for all and all for one...I just know NVIDIA and Google have the best plans.

I found out a long time ago that Alternativa3D is the best engine...but what will it cost a developer to use it for a single seat Development Workstation and publish for ultra Flash sites.

Also, some kind of scalability plan in regards to developing a gaming network, they should start an App (Well, GameApp store). BlackBerry STORM is doing it, leaving it to the Carriers to build their own App Stores which will hasten in Apple competition.

Since the original iPhone was released at a huge cost and then Apple fell back on cost, they have since been relentless of off-loading old inventory for the next generation.

The "Next Generation" comes every 10 months....That's cool...but don't redesign the freaking motherboard so there is no upgrade path for other users.

The MacBook PRO's I can understand though, those are Ultra with the solid state drives.

Dan via the old blog says ... I'm very pleased and a bit surprised at how well this performs on Linux - a lot of heavy Flash apps run slowly on Linux, even in Flash 10. But, even at full screen I was getting playable framerates, and by shrinking the screen a bit (and not too small to be unplayable, either) I was getting steady framefrates into the low 30s even while moving around a lot. And I don't have the best hardware in the world, either - 2.5Gb RAM and a dual-core AMD Athlon at 2.1GHz, with a GeForce 8200 onboard.

Ephedra products for sale. via the old blog says ... Ephedra....

Ephedra....

Mel H. via the old blog says ... I never ever post but this time I will,Thanks alot for the great blog.

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