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	<title>Comments on: Best Flash 3D I&#8217;ve Seen to Date: Alternativa3D</title>
	<link>http://thebackbutton.com/blog/60/best-flash-3d-ive-seen-to-date-alternativa3d/</link>
	<description>Adobe Flash Platform Commentaries and General Tech Rambling</description>
	<pubDate>Wed, 03 Dec 2008 06:45:22 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.3.1</generator>
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		<title>By: Fredrik</title>
		<link>http://thebackbutton.com/blog/60/best-flash-3d-ive-seen-to-date-alternativa3d/#comment-16913</link>
		<dc:creator>Fredrik</dc:creator>
		<pubDate>Thu, 26 Jun 2008 18:58:32 +0000</pubDate>
		<guid>http://thebackbutton.com/blog/60/best-flash-3d-ive-seen-to-date-alternativa3d/#comment-16913</guid>
		<description>I wonder if you could do this with Silverlight.</description>
		<content:encoded><![CDATA[<p>I wonder if you could do this with Silverlight.</p>
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		<title>By: namagem</title>
		<link>http://thebackbutton.com/blog/60/best-flash-3d-ive-seen-to-date-alternativa3d/#comment-15979</link>
		<dc:creator>namagem</dc:creator>
		<pubDate>Sat, 21 Jun 2008 18:54:54 +0000</pubDate>
		<guid>http://thebackbutton.com/blog/60/best-flash-3d-ive-seen-to-date-alternativa3d/#comment-15979</guid>
		<description>@Worg: Kkrieger is 94k; not a big difference, but still. Also, it's the product of years of procedural animation and design training.

Flash can make some amazing graphics just using it's built in engine; adapting those to a 3d engine can make it look really good.

I agree with you against Dan Palmer, though; he has no idea what he is talking about.</description>
		<content:encoded><![CDATA[<p>@Worg: Kkrieger is 94k; not a big difference, but still. Also, it&#8217;s the product of years of procedural animation and design training.</p>
<p>Flash can make some amazing graphics just using it&#8217;s built in engine; adapting those to a 3d engine can make it look really good.</p>
<p>I agree with you against Dan Palmer, though; he has no idea what he is talking about.</p>
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		<title>By: Best Flash 3D I’ve Seen to Date: Alternativa3D &#124; Innocent Chicken</title>
		<link>http://thebackbutton.com/blog/60/best-flash-3d-ive-seen-to-date-alternativa3d/#comment-15688</link>
		<dc:creator>Best Flash 3D I’ve Seen to Date: Alternativa3D &#124; Innocent Chicken</dc:creator>
		<pubDate>Thu, 19 Jun 2008 12:58:47 +0000</pubDate>
		<guid>http://thebackbutton.com/blog/60/best-flash-3d-ive-seen-to-date-alternativa3d/#comment-15688</guid>
		<description>[...] Link    &#160;&#160;&#160;Read More [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] Link    &nbsp;&nbsp;&nbsp;Read More [&#8230;]</p>
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		<title>By: worg</title>
		<link>http://thebackbutton.com/blog/60/best-flash-3d-ive-seen-to-date-alternativa3d/#comment-15452</link>
		<dc:creator>worg</dc:creator>
		<pubDate>Wed, 18 Jun 2008 02:48:16 +0000</pubDate>
		<guid>http://thebackbutton.com/blog/60/best-flash-3d-ive-seen-to-date-alternativa3d/#comment-15452</guid>
		<description>It's absolutely absurd that this is running in a browser.  

Dan Palmer apparently has no idea at all how Quake3 runs so fast without pegging his hardware.  DX10?  Ha.  Flash ain't got no DX10.  This is running in software, buddy boy, and interpreted software at that.

Difficult over a standard internet connection?  You mean dialup?  Kkrieger does an amazing shooter in 64k.  All procedurally generated.  With a creative programmer you could make a very nice game using only the textures from the above game.

This is mindblowing.  Awe-inspiring.</description>
		<content:encoded><![CDATA[<p>It&#8217;s absolutely absurd that this is running in a browser.  </p>
<p>Dan Palmer apparently has no idea at all how Quake3 runs so fast without pegging his hardware.  DX10?  Ha.  Flash ain&#8217;t got no DX10.  This is running in software, buddy boy, and interpreted software at that.</p>
<p>Difficult over a standard internet connection?  You mean dialup?  Kkrieger does an amazing shooter in 64k.  All procedurally generated.  With a creative programmer you could make a very nice game using only the textures from the above game.</p>
<p>This is mindblowing.  Awe-inspiring.</p>
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		<title>By: Dan Palmer</title>
		<link>http://thebackbutton.com/blog/60/best-flash-3d-ive-seen-to-date-alternativa3d/#comment-15440</link>
		<dc:creator>Dan Palmer</dc:creator>
		<pubDate>Tue, 17 Jun 2008 23:23:49 +0000</pubDate>
		<guid>http://thebackbutton.com/blog/60/best-flash-3d-ive-seen-to-date-alternativa3d/#comment-15440</guid>
		<description>This is not a bad demo of what is possible in flash. But on a 2.8GHz Core 2 Duo and a high end DX10 graphics card, this was using ALL of the power in one of my cores, and 250MB RAM. 

I could run a proper game of Quake 3 which has better graphics and be shooting people when still using less cpu power and probably only 50MB more RAM.

This needs SERIOUS optimisation work for this to be a viable way of delivering games. Also, consider the difficulty of delivering an entire game's worth of textures and sound to a computer over a standard Internet connection. It would be difficult without Procedural Content Generation and that would use loads of cpu power to handle.

Great concept. Going nowhere.</description>
		<content:encoded><![CDATA[<p>This is not a bad demo of what is possible in flash. But on a 2.8GHz Core 2 Duo and a high end DX10 graphics card, this was using ALL of the power in one of my cores, and 250MB RAM. </p>
<p>I could run a proper game of Quake 3 which has better graphics and be shooting people when still using less cpu power and probably only 50MB more RAM.</p>
<p>This needs SERIOUS optimisation work for this to be a viable way of delivering games. Also, consider the difficulty of delivering an entire game&#8217;s worth of textures and sound to a computer over a standard Internet connection. It would be difficult without Procedural Content Generation and that would use loads of cpu power to handle.</p>
<p>Great concept. Going nowhere.</p>
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		<title>By: Johnny Tsunami</title>
		<link>http://thebackbutton.com/blog/60/best-flash-3d-ive-seen-to-date-alternativa3d/#comment-15412</link>
		<dc:creator>Johnny Tsunami</dc:creator>
		<pubDate>Tue, 17 Jun 2008 22:00:27 +0000</pubDate>
		<guid>http://thebackbutton.com/blog/60/best-flash-3d-ive-seen-to-date-alternativa3d/#comment-15412</guid>
		<description>Zoomed all the way out and roaming in fly mode was one of the most exciting experiences I've had in video gaming in awhile. Make this happen.</description>
		<content:encoded><![CDATA[<p>Zoomed all the way out and roaming in fly mode was one of the most exciting experiences I&#8217;ve had in video gaming in awhile. Make this happen.</p>
]]></content:encoded>
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		<title>By: senocular</title>
		<link>http://thebackbutton.com/blog/60/best-flash-3d-ive-seen-to-date-alternativa3d/#comment-10007</link>
		<dc:creator>senocular</dc:creator>
		<pubDate>Fri, 16 May 2008 16:46:36 +0000</pubDate>
		<guid>http://thebackbutton.com/blog/60/best-flash-3d-ive-seen-to-date-alternativa3d/#comment-10007</guid>
		<description>If you haven't already noticed, they've updated for FP10
http://blog.alternativaplatform.com/en/</description>
		<content:encoded><![CDATA[<p>If you haven&#8217;t already noticed, they&#8217;ve updated for FP10<br />
<a href="http://blog.alternativaplatform.com/en/" rel="nofollow">http://blog.alternativaplatform.com/en/</a></p>
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		<title>By: AlexKarp</title>
		<link>http://thebackbutton.com/blog/60/best-flash-3d-ive-seen-to-date-alternativa3d/#comment-9199</link>
		<dc:creator>AlexKarp</dc:creator>
		<pubDate>Sun, 04 May 2008 12:22:13 +0000</pubDate>
		<guid>http://thebackbutton.com/blog/60/best-flash-3d-ive-seen-to-date-alternativa3d/#comment-9199</guid>
		<description>&#62;San Flashcisco user meetings

What's that? Can you gimme more info?</description>
		<content:encoded><![CDATA[<p>&gt;San Flashcisco user meetings</p>
<p>What&#8217;s that? Can you gimme more info?</p>
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		<title>By: jb</title>
		<link>http://thebackbutton.com/blog/60/best-flash-3d-ive-seen-to-date-alternativa3d/#comment-8839</link>
		<dc:creator>jb</dc:creator>
		<pubDate>Tue, 29 Apr 2008 13:49:41 +0000</pubDate>
		<guid>http://thebackbutton.com/blog/60/best-flash-3d-ive-seen-to-date-alternativa3d/#comment-8839</guid>
		<description>i like</description>
		<content:encoded><![CDATA[<p>i like</p>
]]></content:encoded>
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		<title>By: Chris</title>
		<link>http://thebackbutton.com/blog/60/best-flash-3d-ive-seen-to-date-alternativa3d/#comment-8799</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Mon, 28 Apr 2008 20:52:33 +0000</pubDate>
		<guid>http://thebackbutton.com/blog/60/best-flash-3d-ive-seen-to-date-alternativa3d/#comment-8799</guid>
		<description>Very cool.  I'm very impressed with the techniques used to increase performance.  I have to agree in a game environment the quality toggle once stopped moving could get annoying but i can see why it is done.

Good find my friend. :)</description>
		<content:encoded><![CDATA[<p>Very cool.  I&#8217;m very impressed with the techniques used to increase performance.  I have to agree in a game environment the quality toggle once stopped moving could get annoying but i can see why it is done.</p>
<p>Good find my friend. <img src='http://thebackbutton.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
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